

In a good designed UI often used tools and settings should be at top level UI and easy accessible. Some things are better accessible now, some are not so much in the way anymore. In Bforartists you can find the light navigation tools in the Object menu.Īnother good example, have you ever wondered how much pie menus are available in Blender? In Bforartists you can see them in the UI, in the View menu. They show when you have a light of the right shape selected. We have added these entries to the end of the Object menu. And interactive light track is not existent in the visible Blender UI at all. Power and Angle is just in the contextual right click menu to find, by coincidence. But there are still quite a few hotkey only entries.įor example the special navigation hotkeys for lights. This has become much better in Blender 2.80. Many tools that were formerly hotkey only have a menu entry now.īlender 2.79 had over 100 hotkey only tools, with a toolset of around 1500 tools at that time. And in some cases you don’t know that there is hidden content at all. So that you know that there is hidden content.īlender sometimes greys out the content, which is visual noise then. And mark the corresponding checkbox then with a triangle button. We also hide away what is not needed yet. This makes navigating in the menus much easier. And here you also see the other big difference. But our regular menus are a tad bit shorter here and there by removing the doubles, and so they are much easier to read and to work with. The Blender way The Bforartists wayĪs told, the right click context menu is disputable. It is not, it is just super crowded because of all the repetitions. No wonder the Blender UI looks so super complicated. But not between the Edge and UV menu, which are directly besides each other. The entry in the context menu might be debatable, and fall under this category. Well, sometimes it makes sense to have a double entry. It currently exists three times in the Blender UI. One of the most prominent examples of such a double menu entry even in the old menus is still the mark and clear seam feature. They even introduced the next double entry problem with the new tool shelf, which is one gigantic double entry to the very same tools in the text menus. This is better now in Blender 2.80 and up. In Blender 2.79 i managed to find a menu item that was six times implemented in the UI. We have removed lots of unnecessary double menu entries. Lots of unnecessary double, triple or even more identical menu entries removed. You can of course also use the Blender keymap in Bforartists. No need to hold down any key if you don’t want to. And last but not least, our viewport navigation can be purely done with one hand by mouse. And we use the WER navigation scheme, which is standard in lots of common 3D applications. And so you are in trouble to add your own hotkeys since nearly everything is occupied already. They also still add hotkeys to even the most oddest tools. The SRG navigation is not easy to discover. And this brings the old problems from Blender 2.79 to Blender 2.80 and higher. The default Blender keymap has still most of the key entries from Blender 2.79. Or to move the timeline cursor in the animation editor. Or the interaction with the tools in the tool shelf. But the Blender and Bforartists keymap not only contains this kind of hotkeys.

They can dramatically speed up the workflow once you are comfortable with the tools. Hotkeys to call tools directly are important.
Blender vs 3ds max 2016 manual#
The Differences between Bforartists 3 and Blender 3 What Bforartists offers:īetter Manual An own keymap, which is reduced to just the necessary hotkeys and a navigation that can be purely done by mouse. It is made with Blender 3 and Bforartists 3 Have also a look at our comparison video on Youtube. The images are from Bforartists 2.7.0 and Blender 2.93 Alpha. But we will provide one or two examples for each category. As we work since 2015 on this project those changes go into the thousands. We cannot explain every little change that we have done. The UI, the handling, and the documentation are the points where we largely differ. And what can be done in Blender can also be done in Bforartists. blend files simultaneously in Blender and Bforartists. Those are the features, tools, and addons that work like in Blender. These differences are the reason for the fork.įirst of all, let me point out where Bforartists is equal to Blender. While there are some things equal to Blender, there are also big differences. Bforartists is a fork of Blender improving the UI and the usability.
